﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.GamerServices;
using System.ComponentModel;
using System.IO;

namespace Andrewl.XnaHelpers.Storage
{
    public class WindowsStorage
    {
        public string path;

        public string Path
        { get { return path; } }

        public StreamWriter writer;

        public StreamReader reader;

        public WindowsStorage()
        { }

        public void SetStoragePath(string Path)
        {
            this.path = Path;
            this.writer = new StreamWriter(path);
            this.reader = new StreamReader(path);           
        }

    }
}
